Jugem

Captain of Enri's goblin squad / one of the managers of the Goblin Troop · Other Factions · Goblin (a summoned high-grade goblin) · Lv Unknown (presumed around level 12)
Personality
Calm, composed and a capable leader, he loves and respects his master Enri from the heart. With keen instincts, he saw that Momon and Nabe, disguised as adventurers, were no ordinary people, and chose negotiation over a fight.
Abilities
- The strongest in the goblin squad, in charge of front-line command
- Wields a greatsword and wears a breastplate
- Like the other summoned goblins, he is inherently unable to cook, identify herbs or butcher game, and cannot learn to
History
- After the events of Vol. 1: Enri blows the "Horn of the Goblin General" Ainz gave her to guard Carne Village, summoning 19 goblins led by him (first appearing in Vol. 2); Enri named him after a goblin hero in a local tale
- Vol. 2: Surrounds Momon's party and Nfirea outside Carne Village, but sensing they are no ordinary people, switches to negotiation
- Vol. 8: Has Enri establish her position as leader in front of the ogres, leads the squad in defending Carne Village, and takes in goblins who fled there
- Vol. 9: When Prince Barbro attacks, he fights to the death in the rearguard with the vigilance corps and ogres, and on the verge of death is saved by the great goblin army Enri summons the second time; he hands command over to the strategist
- Afterward, as senior captain, he becomes one of the coordinators of the swollen Goblin Troop (Vol. 11)
Trivia
Strung together, the squad members' names form the extremely long name from the Japanese rakugo story "Jugemu."
Related lore
- Horn of the Goblin General
- Goblin
- Carne Village
- Second Battle of Carne Village
- Third Battle of Carne Village
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