Ainz's Equipment
Ainz's own full set of gear is entirely Divine class, and numerous rings, bracelets, and cash items support his "demon king" persona.
- Main gear: necklace, gauntlets, boots, cloak, robe, circlet—every equippable slot is Divine class (Vol. 1)
- All ten fingers unlocked via cash shop, wearing 9 rings: on the right thumb a "ring for wielding wands" (allows wands of other systems), on the right ring finger the Ring of Ainz Ooal Gown, on the right little finger a ring that fully evades detection, and others
- Other rings: time countermeasures, movement-impediment countermeasures, a cash-shop ring for near-cost-free resurrection, a Ring of Sustenance removing the need for sleep and food, etc.
- The right bracelet can activate [Sense Enemy]; the left one is used to tell time; his gear grants absolute fire resistance, covering an undead weakness
- Items always carried: Infinite Haversack (500 kg total, can be bound to hotkeys), Infinite Water Pitcher, Mirror of Remote Viewing, Glasses of Decipherment, resurrection wand, etc.
- As a pure caster he can only equip staves, daggers, and similar weapons, but gear made with [Create Greater Item] can be equipped
- Ring positions (summary): the right index finger has the Shooting Star ring (also drawn there in anime season 1); the left ring finger holds a ring usually taken off and stored in the Treasury (1-082); rings set when unlocking fingers via cash shop cannot be swapped, and in the side story another cash item had to be used to overwrite them
- Other known gear: an item that can store one specific spell (he set [Greater Lethal])—spells cast this way cannot take metamagic boosts and are weaker than a dedicated caster's (3-360); a robe for quickly swapping data crystals, with which he switched instantly into World Champion armor against Shalltear (3-380); a collar that increases experience gained but greatly lowers abilities, worn during the fight with Foresight (7-303)
- Against Shalltear he switched to a loadout with holy-damage resistance (3-378); against the Martial King he used a physical-attack staff he made long ago, able to spew and wreathe itself in fire, tuned only to a level matching the Martial King (10-398, 10-408)
- Ainz can use 718 spells in total and has memorized them all
Notes
On a show, the author said he imagines Ainz's shoes as "rugged magic boots like mountaineering boots"; Ainz locks his memo of lines in a chest that only a level-80 thief could open.
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