Human / Demi-Human / Heteromorphic Species

YGGDRASIL broadly divides its playable races into three groups—human, demi-human, and heteromorphic—and the post-transfer world keeps this distinction.
- Human species: humans, wood elves, dwarves, etc.; they have no racial levels and can put all 100 levels into classes.
- Demi-human species: "humanoid" races quite different from humans in appearance, such as goblins, ogres, and lizardmen; they have racial levels and higher physical abilities.
- Heteromorphic species: those that fit neither group—undead, slimes, demons, angels, dragons, etc.; the exact criteria are undisclosed.
- Humans and demi-humans have lifespans; in the game, heteromorphs are set to stop aging after growing to a certain point.
- Human species can interbreed with one another (the Elf King says humans and elves can have children), but human species and demi-humans cannot.
- In the New World, demi-humans and heteromorphs apparently can have children: the Magilos Nasrene intended to bear the child of Jaldabaoth (a demon); Queen Draudillon of the Dragonkin Kingdom descends from the offspring of a dragon and a human.
- In YGGDRASIL, players/NPCs have strictly assigned class and racial levels, while naturally spawned or summoned monsters only show a "monster level"; the game clearly distinguishes the two.
- YGGDRASIL has 700 races including higher races (420 in the Web novel); like class levels, each racial level caps at 15, 10, or 5
- One can switch to a completely different race midway, but it requires items and several other conditions, and one cannot revert afterward
- Penalties for choosing a heteromorph: killing one does not count as PK for the attacker, some cities cannot be entered, some classes cannot be taken, some items cannot be equipped; thus heteromorphs are seen among players as an "expert's choice", but their stats grow better and strong skills become stronger
Notes
Author Maruyama believes that in the New World wars between races would never end, and even if one race unified the world, internal differences would spark war again (from the author's blog, unverified).
Comments