Zurrernorn

An evil secret society headed by a powerful leader and made up of the Twelve High Disciples and their pupils; most members are magic casters who manipulate death, and it is considered an enemy by all neighboring nations.
- The leader and the Twelve High Disciples far surpass ordinary adventurers; Clementine is stronger than Gazef, yet three of the High Disciples can still beat her
- About 20 years ago it occupied certain ruins to conduct horrific experiments and destroyed a small city
- "Spiral of Death": exploiting the phenomenon that gathered undead give rise to stronger undead, one seals negative energy within oneself to become a powerful undead; it was originally a failed ritual born of someone's mistaken explanation about 200 years ago
- Khajiit spent five years preparing in E-Rantel's cemetery and activated it with Clementine, but was defeated by Momon
- In the Web novel it has a subordinate organization in the Imperial capital Arwintar and tried to manipulate Imperial nobles
- Among the Twelve High Disciples Khajiit is weaker than Clementine, with only about a 30% chance of winning even with items (2-192); charging the Orb of Death for 4 months lets him summon a Skeletal Dragon, or about 2 months with his disciples' help (Arcadia reply to comments)
- In the Web novel the Twelve High Disciples are changed to "ten executives"; after Ainz took over the subordinate organization in the Imperial capital, the "Evil God Cult," Clementine betrayed it and fled with a mummy-like man
- The Theocracy's leadership thinks the former Black Scripture 9th Seat "Swift Wind" (Clementine) may know about a certain "former cardinal," and sources speculate this person is connected to Zurrernorn (10-250)
Notes
The action game OVERLORD: ESCAPE FROM NAZARICK reveals the leader is a Night Lich (game setting); some readers also speculate the Night Lich who appeared in Inveria in the bonus novel The Vampire Princess of the Lost Country is the leader (unverified).
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