1st Tier
The most common tier, containing many practical spells; under the seven-levels-per-tier theory it corresponds to magic-class levels 1–7.
- Signature spell: 〈Magic Arrow〉 — unerring non-elemental bolts of light, more of them the higher one's usable tier; Ainz can fire 10, Ninya two
- 〈Floating Board〉: creates a semi-transparent floating board for carrying cargo; team Darkness was transported from E-Rantel to the royal capital by flight magic plus floating boards
- Everyday and support spells such as 〈Clean〉, 〈Create Water〉, 〈Alarm〉, 〈Sleep〉 and 〈Light Healing〉
- The "rabbit magic" trio, such as 〈Rabbit Ears〉, was inexplicably popular in YGGDRASIL, and Narberal knows all three
- Another account: anyone can learn it with training, and being able to cast it is enough to make a living (unverified)
- Other 1st-tier spells: 〈Sense Enemy〉 (detects nearby enemies), 〈Repair〉 (emergency repair that lowers maximum durability, Web novel), 〈Preservation〉 (keeps things fresh), 〈Appraisal Magic Item〉, 〈Detect Enchant〉 and 〈Compass〉 (side story)
- Everyday magic: 〈Create Water〉 can be divided and its temperature adjusted (side story); 〈Destruction Water〉 makes water vanish like an illusion and can also badly damage water elementals; there are also spells that create salt and spices (Web novel)
- Summoning: 〈Summon Undead 1st〉 (Satoru Suzuki summons a dog zombie in the side story) and 〈Summon Monster 1st〉 (summons lesser wind and water elementals)
- In the Web novel the magic academy's Jiet can cast only up to the 1st tier
Notes
〈Alarm〉 is a local spell not found in YGGDRASIL.
Comments