Lizardman

A bipedal demi-human species with crocodile-like hard scales and long tails, living in wetlands and mainly fishing and hunting; relatively intelligent among demi-humans.
- Adult males average 190 cm tall and about 100 kg; they have darkvision.
- Webbed toes make them fast in water but not very fast on land; they have claws but also use weapons like swords and axes.
- They store nutrients in their tails, and a thick tail is considered attractive in the opposite sex.
- A hierarchical tribal society based on strength: chief, council of elders, and warrior class, plus priests and hunting parties; those who leave the tribe are called "travelers" and branded with a special mark on the chest.
- Five great tribes live around the Gourd Lake in the Great Forest of Tob; in Vol. 4 they were conquered by Nazarick's army under Cocytus and submitted.
- Crusch is an "awakened ancient lizardman" (an albino); sea lizardmen belong to the Argland Council State (Web setting).
- Relations with the toadmen northeast of the lake are hostile; war broke out in Shasuryu's grandfather's generation.
- Four Treasures: White Dragon Bone Armor, Frost Pain, the Great Wine Jar, and one said to be held by the "Twin Witches of the Swamp"; see the "Lizardman Settlements" entry for details on the villages
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