Vampire

A type of undead; in YGGDRASIL a front-line (warrior-type) race that can create absolutely obedient lesser thralls by drinking blood.
- Main traits: creating lesser kin through blood-drinking, charming magic eyes, high regeneration, damage reduction against non-silver or non-magic weapons, and stat penalties in sunlight.
- The number of lesser vampires created by blood-drinking is capped, and those created cannot further add servants by drinking blood.
- Not a race for magic casters; a magic-specialized character who picks it loses combat strength.
- The legendary traits—"turns to ash in sunlight, fears water, has no reflection, cannot enter uninvited, needs blood to live, fears garlic, dies instantly when staked through the heart"—do not exist at all; blood is merely a delicacy. However, poisons alchemically made with garlic and the like do work on Shalltear.
- Lesser kin: Lesser Vampires (mummy-like, low thinking ability), Vampire Brides; summoned thralls: Vampire Wolves (level 7), Ancient Vampire Bats, Vampire Bat Swarms.
- Evileye (Keno) is also a vampire, known as the "Country Destroyer".
- The side story The Vampire Princess of the Lost Country states that in sunlight "all actions are penalized" (side story); Shalltear cannot eat
- Vampires are weak to silver, as are werewolves, wererats, and those turned bestial (3-132, 2-252, 12-041); adventurers often use "alchemical silver" coatings made by alchemists to temporarily give weapons the effect of silver (3-126)
- Vampire Wolves track better than other thralls (3-139); Vampire Brides first appear at 3-031; Lesser Vampires keep memories from life but have low thinking and combat ability (3-069)
Notes
In YGGDRASIL vampires look like monsters with split mouths; Shalltear's usual beauty is only thanks to the guild members' successful concept art and modeling.
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