Skill

Abilities gained with racial or class levels, divided into actively triggered types and always-on types (passive skills).
- They basically consume no MP, have a fixed number of uses, and recover after a day or a set time
- Exception: spell-enhancement skills combined with tier magic require additional MP
- Demi-humans and heteromorphs gain racial special skills by raising racial levels; the human species has none, but can gain more skills by taking more classes
- Locally there are also original warrior-only skills called "martial arts"
- Main changes after the transfer: monsters summoned using corpses as a medium no longer vanish when time runs out; effects and costs became greater; friendly fire was enabled, and with it party designation disappeared
- Skill examples: Demiurge's 〈Words of Command〉 forces targets of level 40 or below to obey (1-142); Shalltear's 〈Blood Frenzy〉 makes her stronger when bathed in blood but costs her mental control, though she can still use skills and magic (6-114); a Demon General's 〈Miracle in Exchange for a Soul〉 can cast any one spell up to the 8th tier (13-269)
- Ainz's racial skills include Create Greater/Middle/Lesser Undead, Despair Aura I–V, Negative Touch, Blessing of Undeath, Black Wisdom, Greater Physical Nullification III (nullifies attacks from about level 60 and below) and Greater Magic Nullification III (nullifies 6th tier and below) (1-101–102)
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