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Organizations 16

  1. Adventurer's Guild

    冒険者組合/プレート

    An "anti-monster mercenary" organization secretly founded by the Slane Theocracy about 200 years ago, independent of nations, with the aim of protecting humanity from external threats; adventurers are ranked by eight grades of metal plates.

  2. Adamantite-rank Teams

    アダマンタイト級冒険者チーム

    The highest-ranked adventurer teams of each nation: the Kingdom has Blue Roses, Red Drop, and later Darkness; the Empire has Argenti and Ripple Octorun; the Dragon Kingdom has Crystal Tear.

  3. Worker

    請負人(ワーカー)

    Adventurers who have left the Adventurer's Guild and take jobs the guild won't, including criminal ones; they earn more but take bigger risks, and are called "Workers" (請負人) with a mix of derision and wariness.

  4. Magician's Guild

    魔術師組合

    An organization of magic casters similar to the Adventurer's Guild, responsible for training magic casters and making and selling scrolls and magic items.

  5. Eight Fingers

    八本指

    An eight-division criminal organization ruling the Re-Estize Kingdom's underworld, infiltrating commoners and nobles alike; after the turmoil in the Royal Capital it was "baptized" by Nazarick and submitted.

  6. Six Scriptures

    六色聖典

    The Slane Theocracy's special operations units under the cardinals' direct command, handling its illicit activities; overseen by the Cardinal of Earth, Raymond Zarg Lauransan (a former Black Scripture member).

  7. Zurrernorn

    ズーラーノーン

    An evil secret society headed by a powerful leader and made up of the Twelve Executives and their pupils; most members are magic casters who manipulate death, and it is considered an enemy by all neighboring nations.

  8. Imperial Ministry of Magic

    帝国魔法省

    A key institution in the Imperial capital Arwintar and the essence of Imperial magic, responsible for producing magic arms, developing new spells, and researching improvements to daily life; its chief overseer is Fluder.

  9. Ijaniya

    イジャニーヤ

    An assassin group founded by Izaniya, the assassin of the Thirteen Heroes, based around the Empire and later absorbed by the Sorcerer Kingdom.

  10. Six Arms

    六腕

    The six strongest fighters of the Eight Fingers' security division, each said to rival an adamantite-rank adventurer; the name comes from the six-armed god who is the brother of the god of thieves. In the story, Sebas killed every member except Succulent in an instant (Vol. 6).

  11. Sunlight Scripture

    陽光聖典

    The unit of the Six Scriptures that wipes out demi-human settlements and sees the most combat; joining requires 3rd-tier divine magic. In Vol. 1, Ainz defeated a 45-strong unit led by Captain Nigun at Carne Village.

  12. Black Scripture

    漆黒聖典

    The Slane Theocracy's strongest unit: 12 (13) members, all hero-class and equipped with gear left by the gods, whose duties are countering the revival of the Catastrophe Dragon Lord and guarding World Items; almost everyone in the Theocracy who reaches the realm of heroes is recruited into it.

  13. Four Imperial Knights

    帝国四騎士

    The four strongest knights of the Baharuth Empire, who guard Emperor Jircniv and carry out imperial orders, with authority equal to that of the knight order's generals; they are chosen purely for strength, not loyalty.

  14. Five Worst

    五大最悪

    A collective name for five of Nazarick's NPCs ("Worst Residence," "Worst Occupation," "Worst Personality," "Worst Appearance," and "Worst Ero") who feel a sense of camaraderie with one another.

  15. Floor Guardians

    階層守護者

    Nazarick's highest-ranking NPCs, each guarding a floor; all except Gargantua and Victim are level 100. Overseer Albedo and butler Sebas hold equal standing.

  16. Area Guardians

    領域守護者

    NPCs who guard specific areas on Nazarick's floors; they are nominally subordinate to the Floor Guardians, but some are level 100 or stronger than certain Floor Guardians.