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Geography & Nations 33

  1. Re-Estize Kingdom

    リ・エスティーゼ王国

    A feudal human nation founded after the Evil Deities' upheaval. It held the safest, most fertile land of all the human nations, yet slid toward ruin through noble corruption and infighting, and was destroyed by the Sorcerer Kingdom in Vol. 14.

  2. Baharuth Empire

    バハルス帝国

    A prosperous human nation east of the Azerlisia Mountains, centralized under the "Bloody Emperor" Jircniv; after Vol. 10 it voluntarily became a vassal of the Sorcerer Kingdom.

  3. Slane Theocracy

    スレイン法国

    A religious nation founded by humans saved by the Six Great Gods 600 years ago; it espouses human supremacy, secretly thins out demi-humans on behalf of the neighboring human nations, and is the strongest human nation in the region.

  4. Roble Holy Kingdom

    ローブル聖王国

    A strongly religious human nation on a peninsula southwest of the Kingdom, which held off the demi-humans of the Abelion Hills to the east with a Great Wall over a hundred kilometers long; it was devastated in the Jaldabaoth incident.

  5. Argland Council State

    アーグランド評議国

    A nation founded by many demi-human races in the mountains northwest of the Kingdom after the Evil Deities' upheaval, governed by 5–7 dragons serving as councilors; the strongest, the Platinum Dragon Lord, is one of the permanent councilors.

  6. Dragon Kingdom

    竜王国

    A human nation southeast of the Empire and east of the Theocracy, thought to have been founded by the Brightness Dragon Lord, whose royal family carries the Dragon Lord's blood; long invaded by the Beastman nation, it is on the brink of destruction.

  7. Elf Country

    森妖精の王国(エルフの国)

    An elf nation in the Great Forest of Evasha (the Great Sea of Trees) south of the Theocracy, whose king is Decem Hougan, son of one of the Eight Greed Kings; the king's atrocities led to a long war with the Theocracy, and the king died in Vol. 16.

  8. Dwarf Kingdom / Azerlisia Mountains

    山小人の国(ドワーフの国)/アゼルリシア山脈

    A dwarf nation built inside the Azerlisia Mountains, which separate the Kingdom and the Empire; once prosperous through minerals and rune technology, it has declined since an attack by the Evil Deities 200 years ago.

  9. Katze Plains

    カッツェ平野

    A cursed plain southeast of E-Rantel, southwest of the Empire, and northwest of the Dragon Kingdom, perpetually shrouded in a thin mist that registers as undead; a hotbed of undead, and the battlefield where the Kingdom and the Empire fought every year.

  10. Great Forest of Tob

    トブの大森林

    A vast forest surrounding the southern end of the Azerlisia Mountains, about 120 km east–west and 40 km north–south (Web novel figures), home to demi-humans such as lizardmen and goblins and many monsters.

  11. Abelion Hills

    アベリオン丘陵

    A huge expanse of hills lying between the Roble Holy Kingdom and the Slane Theocracy, where numerous demi-human tribes fight day and night, making unification nearly impossible.

  12. Karnassus City-State Alliance

    カルサナス都市国家連合

    A commonwealth of 12 cities (small states) northeast of the Empire, populated mainly by many demi-human races, which holds a tournament every 5 years to settle old grudges.

  13. Eryuentiu

    エリュエンティウ

    A floating city built by the Eight Greed Kings in the middle of the desert far south of the Kingdom. The only part of their empire still standing, this capital is guarded to this day by 30 City Guardians.

  14. Sea City

    海上都市

    A city to the east of the area shown on the map Ainz obtained; on its lowest level sleeps the "her" of whom the Leader of the Thirteen Heroes spoke. The key phrase is "waits dreaming."

  15. Central Continent / Beastman Country

    大陸中央部/ビーストマンの国

    The vast regions beyond the human nations around Nazarick are ruled by demi-humans: six great demi-human nations vie for supremacy in the central continent, and the Beastman nation east of the Dragon Kingdom sees humans as food.

  16. Sorcerer Kingdom

    アインズ・ウール・ゴウン魔導国

    An autocratic monarchy founded by the undead magic caster Ainz Ooal Gown as Sorcerer King, with its capital at E-Rantel; it advertises multiracial coexistence while expanding behind the scenes through schemes and terror.

  17. E-Rantel

    エ・ランテル

    A fortress city with triple walls near the southern tip of the Great Forest of Tob in the eastern Kingdom, where the Kingdom, the Empire, and the Theocracy meet; originally under the crown's direct rule, it later became the Sorcerer Kingdom's capital.

  18. Great Tomb of Nazarick

    ナザリック地下大墳墓

    The base of the guild Ainz Ooal Gown, originally the guild-base dungeon "Tomb of Nazarick" in Helheim's Grendel Swamp; it has 10 floors in total and appeared whole on a plain beside the Great Forest of Tob after the transfer.

  19. Nazarick Surface Area

    ナザリック地表部分

    A cluttered graveyard 200 m square, surrounded by thick 6 m walls; the giant mausoleum at its center is the entrance to the Great Tomb and is guarded by eight 6 m statues of armed warriors.

  20. Floors 1–3: Catacombs

    第一~三階層「墳墓」

    Catacombs where hordes of undead roam, riddled with teleport traps and zones of continuous negative damage. Shalltear guards these floors; the 2nd Floor holds Kyouhukou's "Black Capsule" and her own residence, the "Adipocere Chamber."

  21. Floor 4: Underground Lake

    第四階層「地底湖」

    A floor with a dim underground lake. Its Floor Guardian is the siege golem Gargantua, which lies submerged in the lake. Almost no details have been disclosed.

  22. Floor 5: Glacier

    第五階層「氷河」

    A floor ravaged by extreme cold and snow, home to Cocytus's residence, the "Great White Sphere," and the "Frozen Prison" for captives.

  23. Floor 6: Jungle

    第六階層「大森林」

    Nazarick's largest floor, a dense forest with a sky and day-night cycle, guarded by Aura and Mare, with an amphitheater and a settlers' village.

  24. Floor 7: Lava

    第七階層「溶岩」

    A scorching hell of crimson lava rivers, guarded by Demiurge, who resides in the ruined "Blazing Temple."

  25. Floor 8: Wilderness

    第八階層「荒野」

    The final line of defense, where Nazarick's strongest beings, "those things," are stationed; its Floor Guardian is Victim. It is now off-limits, and no one may enter without Ainz's permission.

  26. Floor 9: Royal Suite

    第九階層「ロイヤルスイート」

    A lavish residential floor resembling a white castle, with the 41 guild members' private rooms, the Round Table Room, a grand bath, a cafeteria, and many other facilities, all of which have actually functioned since the transfer.

  27. Floor 10: Throne

    第十階層「玉座」

    The innermost heart of Nazarick, home to the Throne Room, the final defense chamber "Lemegeton," the Grand Library, and more.

  28. Treasury

    宝物殿

    A sanctum holding the guild's finest magic items, physically isolated from all other areas and reachable only with the Ring of Ainz Ooal Gown; its Area Guardian is Pandora's Actor.

  29. Carne Village

    カルネ村

    A frontier village of about 120 people on the northeastern border of the Kingdom's E-Rantel territory, about 10 km southwest of Nazarick. Ainz saved it in Vol. 1, and under Enri and her goblins it later grew into a fortified village.

  30. Imperial Arena

    闘技場(バハルス帝国)

    The state-run grand arena in Arwintar, capital of the Baharuth Empire, and the commoners' favorite entertainment; its champion holds the title of "Martial Lord." In Vol. 10, Ainz fought the eighth Martial Lord, Go Gin, here.

  31. Imperial Magic Academy

    帝国魔法学院

    The Empire's highest institution of learning, founded with Fluder's help by the emperor two reigns back; it selects talent regardless of birth, and most of its students actually cannot use magic. The light novels give only its name; most details come from the Web novel.

  32. Lizardman Villages

    蜥蜴人(リザードマン)の集落

    The lizardman tribes of the great wetland south of the "inverted gourd-shaped lake" in the Great Forest of Tob. As of Vol. 4 there were five tribes; they united against Nazarick and are now ruled by Cocytus.

  33. Azerlisia Mountains

    アゼルリシア山脈

    A frigid mountain range that divides the Kingdom from the Empire, facing the sea to the north and bordering the Great Forest of Tob to the south. Frost dragons and frost giants vie for supremacy above ground, while below it the Dwarf Kingdom and the Quagoa clans fight over ore veins.